#ifndef __RESOURCE_MANAGER__
#define __RESOURCE_MANAGER__

#include "cocos2d.h"
USING_NS_CC;

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#define SPRITE_PATH ""
#define SOUND_PATH ""
#else
#define SPRITE_PATH "Sprites/"
#define SOUND_PATH "Sounds/"
#endif

class ResourceManager
{
public:
	~ResourceManager();

	static ResourceManager* getInstance();
	void loadResource();

	// getter & setter
	CCSpriteBatchNode* getSpriteBatchNode();

private:
	ResourceManager();
	static ResourceManager* instance;
	CCSpriteBatchNode* spriteBatchNode;
};
#endif